Some slow progress continues over here. I mostly wrote stuff that is out of sequence, so I haven't included that, but I actually went back and did some writing in sequence as well. All told I think I only added about 1000 words to what I had before, but eventually I will be able to join it up to the stuff that comes further down the road. Eventually.
Best Games - Police 911 - The Keisatsukan
This one is a bit of a bummer. Not because the game is bad. The title right there says Best Games, and this game is fantastic. No, it’s a bummer because Police 911 is almost impossible to play now.
I think every game that I have written about in Best Games is pretty easy to get a hold of and play. A lot of them are available to play through your web browser with no special setup at all. While that might not be the best way to play them, they are available.
Police 911 is an arcade game that came out in 2000. It’s a lightgun shooting game that makes heavy use of motion tracking years before the Nintendo Wii would popularize motion controls.
First, here’s specifically why it’s a bummer. The only ways to play Police 911 are on an original arcade machine, or on a Playstation 2 port that was never released in North America. To play the PS2 port you will need to have a special Konami made usb camera and a Konami made light gun. You will also need a CRT screen. Also the PS2 will have to be able to play Japanese games. It’s worth noting here that none of this equipment is currently being manufactured so you would have to scour the used market to acquire any of it. It’s sort of a lot of kit to assemble just to play this one game, good as it is.
That aside, here is why it was so good. Police 911 is sort of slow. Well, it’s slow when it needs to be. You might say ‘hey that sounds like a bad thing for an action game to be’ but being slow is what makes this game great. This is the arcade machine. It has a place for you to stand so that you are the perfect distance from the screen, properly centered, and directly beneath some sensors. Those sensors keep track of where your head is at all times. This means that while you are playing the game you can lean, duck, and sway all over the place and the game will know where you are. This also means that the in game camera will move around changing the view on the screen to match your current position. There are no 3D glasses and no headset to wear, but the feeling of immersion and depth comes very close to a VR experience. An arcade game in 2000, displayed on a standard definition CRT and using some fairly common infrared sensors could offer up a VR like experience. It does that because the gameplay is sort of slow. Only a small handful of enemies will pop out at each checkpoint in a level and they will tend to wait until you are exposed before unloading on you. Most of them will go down from one of your shots. It is better in Police 911 to duck behind cover, lean out only as far as you need to, take careful aim, and fire only as often as you need to. Standing still and spraying bullets will get you killed very quickly.
The pace of the game forces you to use the movement mechanic and experience the immersion of having the view on screen track your head. That, in turn, makes you want to keep using the movement mechanic because just leaning around feels novel and fun. It’s a nifty feedback loop of joy. Konami could probably have made an entire game focused only on looking around corners using this same sensor hardware and it still would have been a hit because moving around in Police 911 is so much fun.
I like a lot of light gun games. I used to play Area 51 and Virtua Cop as both players with one gun in each hand. Getting an accuracy rating in the high 80s or low 90s on my left hand, my non dominant hand, was usually my goal. That is to say, I am pretty particular about how accurate light gun games are and how quickly you can move from target to target without the light gun letting you down. Police 911 (along with a lot of Konami light gun games come to think of it) is among the best. You can lean out, snap off 3 shots and drop 3 low poly bad guys in one movement. It plays great. If you can manage to play it.
So, that’s the conundrum. I thought about adding this game to the Best Games list a while ago, but I didn’t want to add something that is pretty much impossible to play. I thought, what the hell. If you do somehow manage to spot this cabinet in the wild, you should absolutely play it, because it’s one of the best games.
We are in the time of lists. At the transition point from year to year it’s customary to create lists. The best of, the worst of. The things that are memorable from the year gone by. A ranked index of towering works.
I don’t plan on doing that.
While we are closing out a year, we are also closing out a decade, and as far as video games are concerned maybe the best decade on record. Instead of making a “best of” list, I have written a completely unordered grab bag of games that I have enjoyed over the last 10 years. There were a lot of other games that I played and thought were great. This is far from comprehensive, but if you were looking for a good game to play, I don’t think you can go wrong with any of the bunch below. I’ll probably cover some of these games in longer Best Games pieces in the future, but I will keep the raving to a minimum here. I’ll limit the commentary to why these games were important to me.
The Legend of Zelda : A Link Between Worlds
I played most of this game laying in bed waiting for one kid or another to wake up. It was a salve for the tension of not really sleeping a full night for a few years straight. Aside from that personal bit of nostalgia it was just a solid game. It’s like they were in the middle of a remake of Link to the Past and decided instead to go in a whole new direction. It feels classic and timeless in all the ways that you would want.
I played through the entirety of the co-op mode of Portal 2 with my oldest son. He would have been around 4. Sometimes it took a few tries to get through a particularly tricky puzzle that required accurate timing, but we did it. Now he plays Doom Eternal on Nightmare, so that early practice must have stuck.
We still sometimes talk about the lemons.
Metal Gear Solid V : The Phantom Pain
I Don’t think I have played a single game for as many hours as I did with Metal Gear Solid V. I played every mission. Every mission. Side stuff. Stuff you didn’t need to do. Stuff that didn’t matter. I ran every one of those missions multiple times. I think it was the freedom. You could literally approach most of the missions in that game from any direction with any equipment. You could sneak, you could shoot, you could use the games systems against it. I didn’t think we would ever see such an intricate framework of systems so expertly implemented. I hope there are more games like it.
Bloodstained : Ritual of the Night
There have been a lot of games that purported to be the spiritual successor to Castlevania Symphony of the night, but I think only Bloodstained : Ritual of the Night can truly claim that crown. It takes everything in Symphony and extends it, expands it, reworks it into a fully modern game that plays like you remember Symphony playing like without just aping a game that came out on the first playstation.
Mass Effect 2 and 3
The first Mass Effect game came out in 2007 and I won the 360 version of it in a giveaway at a microsoft game developers meetup sometime early in 2008. I don’t think that I actually had a 360 to play it on until sometime in 2009. It is possible that I played that entire series this past decade, but I don’t really remember. Still, if I could only include the second and third entry of the Mass Effect series, that would be good enough. Mass Effect kept me up late when I really needed the sleep. There are characters and moments in that series that I will hold with me for as long as I possibly can.
Into the Breach
The simplicity and tightness of the game loop for Into the Breach is absolutely stunning. I think the only game that I have come across that is equal to it is Might and Magic: Clash of Heroes, but that was too old to make the list.
The first person shooter is such well worn territory at this point that there aren’t many that can surprise me. Titanfall 2 is endlessly inventive and no mechanic ever overstays its welcome. It’s the sort of game that I can see myself replaying every now and then and wondering why no one makes ‘em like that anymore.
I started Dark Souls a few times before I figured out what it was. I had to go back and play Demon’s Souls first before I got it. Dark Souls is a video game ass video game. It is what the makers of old NES side scrolling platformers would have made if they were suddenly gifted modern computer hardware and software tools. It is a modern game with a very old design attitude. I should probably go finish Dark Souls 3. I have a character stuck somewhere in the first third of that game.
Super Mario Odyssey
Most games frontload all of the good stuff. In the first few hours you will have seen everything the developers had in them. You will then spend the remaining hours of the game doing those same tasks over and over. For some games that’s enough. Others will start to drag. Super Mario Odyssey just keeps getting better and more fun the deeper you go. Every level is new and different. Very few games are so full of joy.
Super Mario 3D World
I came to this game late. It had been out for a few years before we got it, and I didn’t play it for probably another year more. When I did play it I didn’t want to put it down. Mario games have never been the sort that gives you that “one more level” feeling, but this one absolutely does. I really hope they make another.
Any time we show someone VR, Beat Saber is one of the first games that we load up. It is a game that could not exist without VR. It just wouldn’t work. It’s more fun than pretty much any other rhythm game I have played and it’s simple enough that everyone gets what to do by their second or third attempt. It’s one of the only ‘must play’ VR experiences.
Dishonored and Dishonored 2
They went and made a world so beautifully ugly that I want to walk around in it. I want to be there, in that space. I want to be in Dunwall smelling the rot and feeling the roof shingles. The magical ninja power fantasy is one of the best in any game, but I think it is the setting that really makes me love the Dishonored series.
The Outer Wilds
The Outer Wilds is like a magic trick. It gets you looking in one direction while it is gradually unravelling a beautiful, tragic, exultant tale right under your nose. When you suddenly see the clockwork perfection of it, it’s staggering. The fate of an entire universe all woven together through little snippets of investigation and evidence gathering. I don’t know that I have ever played a game so filled with pleasant melancholy. The Outer Wilds is one of the best games I have ever played. Ever.
I’ll end it there. I could go on, and there are a few games that I cut from the list. None of them were bad, and at least a few would be someone else's favorite of the decade. Like I said, this isn’t a ranked list, just some Best Games I look forward to writing about in the future.