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Turning an entirely 3D, triangle based, game into a 2D, pixel art, game takes a lot of fakery. Up until now, a lot of that fakery leaned on a few scripts and processes that were largely CPU based. ...
Turning an entirely 3D, triangle based, game into a 2D, pixel art, game takes a lot of fakery. Up until now, a lot of that fakery leaned on a few scripts and processes that were largely CPU based. ...
Best Games - Return of the Obra Dinn It’s the sort of premise that could only come from an indie developer. At a larger development studio or publisher, Lucas Pope and Obra Dinn never make it past...
Work continues slowly on my game. I have reworked a lot of my Blender to Godot flow. I have simplified some of my shader setup so that my CRT effect lives completely independent of any graphics it...
For my birthday I decided to gift myself not having to post something this week. Shit. I just did, didn’t I.
Best Games - Punch-Out!! Punch-Out!! only exists because of a mistake. By 1984 Nintendo had already released three Donkey Kong titles and one Mario Bros. game. I don’t know if you heard, but the ...
For the first time in quite a while, I have several stories out on submission. If you have never sent stories out or submitted stories to a publisher, just sending the stories out means almost not...
The game I am working on uses an orthographic perspective… orthographic perspective is sort of an oxymoron. Maybe orthographic projection. Orthographic camera? It tries to look like an old game, an...
You know that thing where people ask ‘what’s something that you could talk for an hour about without any preparation?’ I think I have two of those. One is old video games. The other is 3D modelli...
Recently I started combining all of my distributed experiments and gameplay tests for my game. That meant reorganizing a lot of the half baked scenes and projects that I have been working on into o...
Best Games - In Death There is no shortage of VR archery games. I think it’s the controllers. While there are many options that VR controllers present to developers, grasping, waving, punching, ...