Electric Turnip
  • Blog
  • Stories
    • Story 000
    • Story 001
    • Story 002
    • Story 004
    • Story 007 - Unfinished
    • Story 008
    • Story 010 - BattleWagon
    • Story 012
  • Images
    • Adventure Caddie concept gallery
    • Page Design Gallery
    • Older Work
  • 5FEAT Video
  • Videos
  • Game Experiments
    • Climb
    • Super Shapetoy
    • TurboGarbageTruck
    • 031 - Best Games - Enchanter
    • 033 - Shader Test
  • Contact

282

3/26/2018

0 Comments

 
Best Games - Wipeout

The swirly, nature inspired, art nouveau in the early 1900s gave way to the more architectural and defined art deco of the 1920s and 30s. The psychedelic designs of the 60s and 70s provided a framework for the more angular, dimensional design of the 80s and 90s.  The design of Wipeout fed directly off of the increasingly digital, splashy, design in the early 90s but leapfrogged into the future. The graphic design of this hovercraft racing game from 1995, when most games were still trying to evoke some aspect of grunge rock or gangsta rap culture, laid out a visual language roadmap for the next 20 years.
Shapes composed of parallel lines and strokes of a consistent thickness. Solid, vibrant color and smoothly radiused corners. This is the design language of modern technology. This is the language that defines the icons and controls on the computer, phone, or tablet you are reading this on right now. This was the same language used to represent fictional racing teams Feisar and Qirex and Auricom in 1995. Prescient, influential, or both Wipeout is pure, distilled graphic design from top to bottom.
It helps that Wipeout is a fantastic racing game. It combines the slippery speed of rocket powered hover ships with an on-track combat mechanic similar to Mario Kart. The game plays great and feels faster and more demanding than most other games of it’s era. That isn’t why Wipeout is important. That isn’t why it still resonates. It’s the visual design that endures.
Wipeout was made to feel, sound, and look like the future. That future, at least visually, became our present. Even if you have never played Wipeout you can see it’s influence all around you.
Now, knowing that, it makes you wonder what aesthetic being developed right now for some piece of pop culture will send its waves out into the future.
Wipeout is graphic design condensed into video game form, and it is one of the best games.

​
0 Comments



Leave a Reply.

    Archives

    December 2022
    November 2022
    October 2022
    September 2022
    August 2022
    July 2022
    June 2022
    May 2022
    April 2022
    March 2022
    February 2022
    January 2022
    December 2021
    November 2021
    October 2021
    September 2021
    August 2021
    July 2021
    June 2021
    May 2021
    April 2021
    March 2021
    February 2021
    January 2021
    December 2020
    November 2020
    October 2020
    September 2020
    August 2020
    July 2020
    June 2020
    May 2020
    April 2020
    March 2020
    February 2020
    January 2020
    December 2019
    November 2019
    October 2019
    September 2019
    August 2019
    July 2019
    June 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017
    September 2017
    August 2017
    July 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    April 2016
    March 2016
    February 2016
    January 2016
    December 2015
    November 2015
    October 2015
    September 2015
    August 2015
    July 2015
    June 2015
    May 2015
    April 2015
    March 2015
    February 2015
    January 2015
    December 2014
    November 2014
    October 2014
    September 2014
    August 2014
    July 2014
    June 2014
    May 2014
    April 2014
    March 2014
    February 2014
    January 2014
    December 2013
    November 2013
    October 2013
    September 2013
    August 2013
    July 2013
    June 2013
    May 2013
    April 2013
    March 2013
    February 2013
    January 2013
    December 2012
    November 2012
    June 2012
    October 2011
    July 2011
    June 2011
    May 2011
    April 2011
    March 2011
    November 2010
    October 2010
    August 2010
    July 2010
    June 2010
    May 2010
    April 2010

    Categories

    All
    Adventure Caddie
    Best Games

    RSS Feed

Owen McManus
  • Blog
  • Stories
    • Story 000
    • Story 001
    • Story 002
    • Story 004
    • Story 007 - Unfinished
    • Story 008
    • Story 010 - BattleWagon
    • Story 012
  • Images
    • Adventure Caddie concept gallery
    • Page Design Gallery
    • Older Work
  • 5FEAT Video
  • Videos
  • Game Experiments
    • Climb
    • Super Shapetoy
    • TurboGarbageTruck
    • 031 - Best Games - Enchanter
    • 033 - Shader Test
  • Contact