Believe it or not I have been doing some small amount of game development these last few months. In a sporadic fashion I reopen my project, consult my sparse documentation to see what sort of checklist items I had open, and proceed to decipher what it was I worked on last.
The last time this happened, I went ahead and reworked the way my game used physics. I also looked at the next item on my list and started working on that, only to discover that my past self had already completed that particular system ( a way of dynamically creating objects from sub objects ) and had devised a simple and elegant solution to the problem.
I haven’t done nearly enough work on this game, which is too bad, because it already controls pretty well. There isn’t nearly enough game there to be fun yet, but the connection between your fingers and the game feels nice.
I’m not going to go into any detail though. I’m not going to write about what it took to revise the physics interactions. I’m not going to write about the slowly, but steadily congealing game mechanics. I’m not going to write about my concept sketches, the theme, title, influences, or game loop.
The next time I write about it will be when I have something to show, and I have something for people to play and offer feedback on. Until then, I’m just not going to talk about it.